Visualize your forces with Force Preview

November 23, 2017 / hammerbchen
by Hammer Chen When dealing with complex scene, sometimes you have to adjust forces in the scene back and forth to get the desired results. You have to change parameters, run the sim, render preview and change parameters again. For creating ocean maelstrom,

Procedural ground dust with Phoenix FD

November 23, 2017 / hammerbchen
by Hammer Chen It will be a very tedious job if we have to mannualy adding smoke emitters at each hoof of horses. Fortunately, with the help of VRayDistance map, we could generate ground dust more procedurally. Here we have one single Alembic

Fruit explosion using Phoenix FD turbulence

November 23, 2017 / hammerbchen
by Hammer Chen How could you explode a liquid in CG? The most intuitive approach is to put a gravity in the center of orange with a negative value. Here we use Phoenix FD Turbulence to agitate the liquid, making it spray out.
Page 1 of 41234Next »Last