Bullet Time with Phoenix FD

December 17, 2018 / hammerbchen
By Hammer Chen Have you ever wondered how to create a bullet-time effect for liquids with Phoenix FD? Especially when working with rigid body simulation? The answer is surprisingly simple: animate the Phoenix FD's "Time Scale" parameter. In this article, I am going

Numerous Phoenix FD for 3Ds Max Videos tutorials

December 10, 2018 / CGRecord
Jesse Pitela 3D Animation Studio has shared numerous Phoenix FD for 3Ds Max Videos tutorials. Check it out!

Making of Deer Crossing River

November 19, 2018 / hammerbchen
By Hammer Chen In this article, I am going to share some tips & tricks of how I made this deer crossing river animation. Although it might look daunting at first glance, the settings for Phoenix are quite simple. The most critical thing

Making realistic honey with Phoenix FD

October 17, 2018 / hammerbchen
By Hammer Chen In this article, I am going to share my tips & tricks for making realistic honey with Phoenix FD. 1. Modeling a honeycomb Finding a photo-realistic model is very difficult. Even you have a budget to purchase from the online

Whitewater shading with Phoenix FD

September 19, 2018 / hammerbchen
By Hammer Chen Whitewater is formed in a rapid, when a river's gradient increases enough to generate so much turbulence that air is entrained into the water body, that is, it forms a bubbly or aerated and unstable current; the frothy water appears

Creating Fluid Movement with FollowPath in PhoenixFD

May 10, 2018 / hammerbchen
by Hammer Chen For most of Phoenix FD users, you probably aware there is a helper called PathFollow comes from Phoenix FD. It allows your fluid (water or smoke/fire) moving along a spline. But if you leave its parameters as default, there are

Fruit splashes with Phoenix FD

March 19, 2018 / hammerbchen
by Hammer Chen Ever wanted to create high-speed fruit splashes photography in 3dsMax? With Phoenix FD, it might be much easier than you thought. A. Rigid body dynamics with PFlow Once your 3D fruit geometry is ready, import it into your scene and
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