Fruit splashes with Phoenix FD

March 19, 2018 / hammerbchen
by Hammer Chen Ever wanted to create high-speed fruit splashes photography in 3dsMax? With Phoenix FD, it might be much easier than you thought. A. Rigid body dynamics with PFlow Once your 3D fruit geometry is ready, import it into your scene and

Making clouds with Phoenix FD

March 17, 2018 / hammerbchen
by Hammer Chen Do you know you can create realistic cloud by simply budding off smoke from a single plane? The key is using the right mask and scattering setting. Here we have one 3dsMax plane primitive as Fire / Smoke source. (Please
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