Making of Fire Trails

July 18, 2019 / hammerbchen
By Hammer Chen, Gergana Lilkova This is a kind of request tutorial. Many people have been asking me how I created a burning car in my previous "Burning Car RnD" video. It was done with fuel-based burning. The fuel starts to burn when

Making of Fruit Explosion

June 02, 2019 / hammerbchen
By Hammer Chen, Kristin Ivanova In this article, I show how to create a fruit explosion with Phoenix FD for 3ds Max. The fruit explosion consists of two fruits colliding at a high speed, then they smash and their juices splash out. For

Making of a Burning Motorcycle

April 16, 2019 / hammerbchen
By Hammer Chen In this article, I am going to show you some of the critical steps of making this burning motorcycle image with Phoenix FD. The model was kindly provided by Lien Ying-Te. Though this is a sub-D model, there are a

VRayVolumeGrid and Nuclear Explosion

April 07, 2019 / hammerbchen
By Hammer Chen In this article I am going to show you the benefit of using Phoenix FD in tandem with VRayVolumeGrid. I will use a nuclear explosion as an example. Phoenix FD is capable of simulating complex explosions, such as air strike,

Creating a shockwave with Phoenix FD

January 18, 2019 / hammerbchen
By Hammer Chen This tutorial is requested by one of our users who said that it was difficult to create a shockwave with Phoenix FD. Here, I am going to explain the critical step that he might miss. This is my scene setup:
Page 1 of 41234Next »Last