Visualize your forces with Force Preview

November 23, 2017 / hammerbchen
by Hammer Chen When dealing with complex scene, sometimes you have to adjust forces in the scene back and forth to get the desired results. You have to change parameters, run the sim, render preview and change parameters again. For creating ocean maelstrom,

Procedural ground dust with Phoenix FD

November 23, 2017 / hammerbchen
by Hammer Chen It will be a very tedious job if we have to mannualy adding smoke emitters at each hoof of horses. Fortunately, with the help of VRayDistance map, we could generate ground dust more procedurally. Here we have one single Alembic

Fruit explosion using Phoenix FD turbulence

November 23, 2017 / hammerbchen
by Hammer Chen How could you explode a liquid in CG? The most intuitive approach is to put a gravity in the center of orange with a negative value. Here we use Phoenix FD Turbulence to agitate the liquid, making it spray out.

Render Velocity field on a surface with Phoenix FD 3.04 Nightly

September 19, 2017 / hammerbchen
This is a short video recorded by Svetlin, showing you how to render velocity field on a surface with Phoenix FD 3.04 Nightly. More detail discussion, check out Phoenix FD Facebook group.

Fluid color mixing with Phoenix FD

September 14, 2017 / hammerbchen
by Hammer Chen Phoenix FD allows you to mix the liquid with different RGB color, chocolate, and milk for example. Here are few steps you can follow: 1. Out Grid RGB Channel 2. Set two of your LiquidSrc with different RGB color. In

Phoenix FD: Pure Ocean mode

September 14, 2017 / hammerbchen
This small handy feature allows you to preview ocean mesh without any simulations. The video was recorded by Svetlin Nikolov.

Surface condensation with Phoenix FD

September 14, 2017 / hammerbchen
by Hammer Chen (Click Here to download the sample scene for max 2015) Do you know you can create photo realistic surface condensation with Phoenix FD? The key is using a procedural texture map - Stucco as a mask for the LiquidSrc. You

Image-based colored smoke with Phoenix FD

September 14, 2017 / hammerbchen
by Hammer Chen Creating an image-based colored smoke is pretty straightforward with Phoenix FD. Here are three key steps you need to know: 1. Output RGB channel Check RGB checkbox in the output section 2. PHXSource with RGB checked and plugged in your
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