Image-based colored smoke with Phoenix FD
by Hammer Chen
Creating an image-based colored smoke is pretty straightforward with Phoenix FD. Here are three key steps you need to know:
1. Output RGB channel
Check RGB checkbox in the output section
2. PHXSource with RGB checked and plugged in your custom texture map
3. Simulator / Rendering
The default smoke color is based on "constant color," choose Based on "RGB" so you can render out your colorful smoke.
Tags:
3dsMax
tips & tricks
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