Render Velocity field on a surface with Phoenix FD 3.04 Nightly

September 19, 2017 / hammerbchen
This is a short video recorded by Svetlin, showing you how to render velocity field on a surface with Phoenix FD 3.04 Nightly. More detail discussion, check out Phoenix FD Facebook group.

Fluid color mixing with Phoenix FD

September 14, 2017 / hammerbchen
by Hammer Chen Phoenix FD allows you to mix the liquid with different RGB color, chocolate, and milk for example. Here are few steps you can follow: 1. Out Grid RGB Channel 2. Set two of your LiquidSrc with different RGB color. In

Phoenix FD: Pure Ocean mode

September 14, 2017 / hammerbchen
This small handy feature allows you to preview ocean mesh without any simulations. The video was recorded by Svetlin Nikolov.

Surface condensation with Phoenix FD

September 14, 2017 / hammerbchen
by Hammer Chen (Click Here to download the sample scene for max 2015) Do you know you can create photo realistic surface condensation with Phoenix FD? The key is using a procedural texture map - Stucco as a mask for the LiquidSrc. You

Image-based colored smoke with Phoenix FD

September 14, 2017 / hammerbchen
by Hammer Chen Creating an image-based colored smoke is pretty straightforward with Phoenix FD. Here are three key steps you need to know: 1. Output RGB channel Check RGB checkbox in the output section 2. PHXSource with RGB checked and plugged in your
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